

The first Aeon of Strife-styled map that took advantage of the ability to design custom spells provided by the powerful Reign of Chaos World Editor was Valley of Dissent made by a modder called Karukef. Many of the game mechanics in modern DotA can be found in maps from this period.

Players could gain experience alongside money, gain levels, learn more powerful abilities and buy equipment.
Aeon timeline competitors free#
Once Warcraft 3: Reign of Chaos was released on July 3, 2002, Aeon of Strife was ported over to Reign of Chaos where free of the limitations of the Starcraft map editor, a much more interesting game could be made. A second version was made so that four players faced off against each other in a 2v2 fashion with endless creeps on both teams. The game would end once key buildings on either side were destroyed or with the deaths of all four player-controlled heroes. The familiar game mechanic of the player who last-hit an enemy unit being rewarded with money can be found in this map. The players would have endless computer-controlled creeps on their side as well, except these were weaker than the enemy creeps. In the early days of Starcraft, there was a Use Map Settings (UMS) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off against endless waves of computer-controlled creeps in four lanes. To understand the history of DotA, one must begin from Starcraft.
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Unknown date - The second installment of DotA, Thirst for Gamma, is released by Eul.July 1st - Warcraft 3: The Frozen Throne is released.December 27th - Defense of the Ancients Beta 2 is released by Eul.Aeon of Strife is ported to WC3 by multiple people. July 3rd - Warcraft 3: Reign of Chaos (ROC) is released.Unknown date - Aeon of Strife (AOS) is released by Aeon64 for Starcraft: Brood War.2.5 The First Light of Dawn: The 6.2x Era.2.3 The Emergence of Organized Competitive Matches: TDA and IGS.
